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[01] REALM

Selected projects created under the eponymous label - did everything myself from design, pattern cutting to sewing - all for the sake of genuineness and authenticity. You get it.

(9) PROXY

A conceptual project centred around recreating recurring nightmares through two short films, rather than creating products that tells a story. The products exist as a symptom of the narrative, rather than the primary intent - much like costumes within a film.

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(8) BEGET

An experimental act bordering on performance art, approaching garments as objects of primal appreciation rather than as a collection - an exploration of the rare purity that exists between making, object and appreciation.

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(7) MONOLOGUE

A collection built around designing the process rather than starting with a visual theme - deliberately creating mistakes, mismatches and constraints, then treating the act of solving them as the design itself.

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SS17 DUAL

DUAL explored taking the “ingredients” of tailoring - its fabrics, construction and sartorial thinking - and applying them to the context of everyday streetwear essentials, creating a largely unisex wardrobe that blurred the boundaries between the two.

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FW16 JOSE

JOSE FW16 further established the evolving design language of KURT HO, expanding its product vocabulary while refining the brand’s distinctive aesthetic. The collection also introduced a collaborative pieces created with textile artist Josefina Concha.

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SS16 SURROGATE

A collection that serves as a product-driven exploration of hybridisation and function - combining familiar garment archetypes while engineering construction around the body, movement and different ways of wearing.

SS15 FALLEN

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FALLEN - an exploration of my own design language through tailoring, experimenting with new constructions and ways of wearing familiar archetypes.

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FW14 OVER MATURE

My graduation collection, exploring traditional tailoring principles through exaggerated and unconventional body proportions, challenging established ideas of fit and finding beauty in perceived imperfection.

[02] STUDIO WORK

Selected work developed within creative studios, contributing across design, product development and the systems behind them. From shaping collections to improving workflows and building teams.

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ANATOMY OF PEACE

AITOR THROUP
X
MAHARISHI

2026

My contribution focused on product development and hands on technical execution, working directly across pattern cutting, sewing, in house prototyping and fittings. I developed and resolved construction methods and technical finishes, particularly across the more complex articulated pieces, where pattern engineering and physical testing were essential to achieving the intended form and functionality.

​​

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PROJECT
[3]

AITOR THROUP
X
UMBRO

2025-2026

For this collaboration capsule, I worked from early development through to the final collection presented during Paris Fashion Week. My involvement covered design development, 3D visualisation, construction, hands on prototyping and fittings, sourcing across the range, establishing new supplier connections and selecting fabrics, trims and components.

[03] COMMISSION

Selected work for fashion brands and creative teams, spanning design, product development and technical packs. Each project responds to a different brief, bringing together creative direction & technical understanding.

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MNEYNTLVE
2023-2025

At MNEYNTLVE, I was involved majorly in the process of building seasonal drops, from design and product development to range planning, launch schedules and strategies. ​ One of my key contributions was taking ownership of original print designs, trims and product detailing, as well as developing brand assets for future alignment, including logos, signature trims and embellishments. The idea was to create a more recognisable and consistent product language that could carry across future drops

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PUBLIC SERV-CE
2024-2026

Worked on a consultancy basis directly with Creative Director Raphael Young, contributing across apparel, accessories, footwear and furniture. My work covered seasonal research and concept development through to original designs and graphics, translating ideas into clear moodboards and development directions. I then carried these through to production ready execution with detailed tech packs, renders and specifications for factory development.

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PROJECT X PARIS
2025-2026

Worked across apparel, accessories and footwear, developing original designs and graphics through to production ready execution. This included detailed tech packs, technical specifications and renders, giving factories clear and accurate information to develop and produce each product. ​ 2025 - 2026

[04] EXPLORATION

From one-off commissions and objects to cross-disciplinary projects that sits outside conventional categories — a space for experimentation, new ways of making, and the ongoing refinement of ideas, processes and workflows.

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FIG.1
TAILORED TROUSERS
2026

A one-off tailored trouser exploring pinstripe alignment, using CLO3D to pre-plan pattern placement and continuity before physical construction.

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FIG.2
ON RUNNING | CYCLING CAP
2026

A self-initiated exploration reimagining On’s performance language through the design and development of a technical cycling cap.

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FIG.3 ARTICULATED LEATHER BOOTS
2025

An exploration of movement and construction through articulated leather boots, using segmented forms to investigate how structure can respond to the movement of the foot and leg.

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FIG.5 SOFA CONCEPT
2023

A furniture concept exploring how my design language and aesthetic principles translate beyond fashion into form, material and space.

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FIG.4
OZWALD BOATENG | LEATHER STYLES
2022

A speculative design proposal for Ozwald Boateng, translating the brand’s signature pattern across a coordinated range of apparel, accessories and leather goods.

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FIG.6
LEATHER JACKET
2025

A leather jacket design project exploring my distinct design handwriting through silhouette, detailing, and considered construction.

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FIG.7
GREYGOOSE | WINE HAMPER
2022

A furniture concept exploring how my design language and aesthetic principles translate beyond fashion into form, material and space.

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FIG.8
SINGLE -PANEL SHIRT
2021

A small project exploring pattern-cutting possibilities through the construction of a shirt.

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FIG.9
SOHO HOUSE | LEATHER ROCKCHAIR
2022

A commissioned rocking chair, fabricated myself and developed as a sculptural study of form, structure and movement — now installed at Soho House, London.

[05] UNIFORM & WORKWEAR / CORPERATE

Uniforms shaped by function, identity and the demands of everyday use. Each project brings together research, design and development.

A complete uniform revamp for Worldwide Flight Services’ frontline staff at Hong Kong International Airport, covering 30+ items across eight different functions and roles. The project spanned graphic and fashion design through to fittings, tailoring, size specifications, sampling and production, creating a coherent uniform system designed around the different practical requirements of each role.​

WORLDWIDE FLIGHT SERVICE

2017-2019

A complete uniform revamp for CLP Hong Kong, working with The Hong Kong Polytechnic University as the sole design and sampling partner. Following site inspections and interviews with staff to understand the needs of different roles, a portfolio of 200+ designs was developed and presented within one month. The project covered graphic and fashion design through to fittings, tailoring, size specifications, sampling and production.

CLP HONG KONG

2017-2018
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